![]() ![]() It’s not that Origami King has a particularly deep or interesting story, but that it delivers moments where you actually care about these 2D beings is quite a feat in my book. Again, the real treat here is in the character moments you get out of Olivia and one of the companions in particular. Fairly standard tropes here, the basic gist of which you could probably have guessed after watching the 30 second trailer. Gain all of the cool element powers, unleash all of the streamers and head to the final boss for that streamer. You could probably guess, but the route to the end of the streamer is almost always blocked initially with the Vellumental power of that area being required to get through. When you defeat a Vellumental, Olivia learns how to fold into their shape, unlocking their powers when you find the appropriate symbol to use them. These both feature the same battle system which breaks from that of the typical fights in the game, more on that later. The Vellumentals are origami pieces in the flavor of earth, fire, ice, etc… While the streamer bosses are things like hole punches, tape dispenser, rubber band man, and so on. The basic sequence of events for the majority of the game is 1) find out how to get the next streamer location, 2) defeat the power Vellumental associated with the area, 3) use the Vellumental to help defeat a paper-related streamer boss. The hub of the whole game, Toad Town, is delightfully packed with stores and buildings to explore. A detour to Peach’s yacht provides a brief highlight, as do a handful of other well designed locales. Shroom City is a desert oasis town which adds bright lights and a fancy hotel in an otherwise sparse world which you travel through primarily via boot car, naturally. They are, typically, quite big and bursting with personality. The locations are one of the strongest aspects of Origami King. You’ve got the desert world, sea, mountain, amusement park, and so on. Their actual utility as a companion and the quality of their story are inversely related throughout the game, outside of Olivia, so enjoy the help or the quality character moments, but not both as you work through the small handful of companions.Īs you might expect, the streamers are spread across various lands so each acts as their own world of sorts. The one thing most of the characters bring to the table is charm, with some even bringing some surprisingly touching story moments into the fold. Others, such as the early game Bobby, fail more often than not when trying to aid in battle. Some, such as the wizard Kamek, are actually quite helpful in attacking opponents on almost every turn. True, they follow you around and show up in battle, but you have no control over them. You will pick up other companions along the way, but don’t think of them as companions in the RPG sense. Olivia, your partner throughout the game, acts as Mario’s voice and brings along some very strong origami powers which can be triggered on specially marked spots throughout the game. ![]()
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